![]() Once you unlock Strongholds it seems like the game is going to start to open up, but unfortunately, the fun stops not too long after that. ![]() It was a cakewalk, but I liked seeing the nice graphics and travelling through the well designed dungeons, and getting to see a new environment every few minutes was definitely a treat. Lack of options when it comes to controls is also a head-scratcher, as the in-game combat UI is not customizable at all.īriefly entertaining before becoming a choreĪlthough I’ve said quite a few negative things about the game, I’d still say I enjoyed it for the first few levels. It sounds minor, but when you are working with inventory as regularly as you are in this game, you start to wonder why they didn’t simplify this a little bit. ![]() Instead of a simple inventory window where you can pick any one item and equip, sell, or fuse it, you’ll have to choose if you want to manage equipment, fuse items, or sell items - and then pick the ones you want to work with. For some reason your inventory options are essentially split up into several different menu categories, which makes inventory management quite the hassle. Then, there’s the UI, which is also rough. Movement is already rough to incorporate into combat, but once lag comes into the equation, you’re really only able to spam attacks and hope for the best. Often times if you try to roll away after using an attack combo, you can easily roll the opposite direction you want to if you don’t wait a second afterwards - but waiting usually means you’ll take more damage. Still, it just feels all the more stagnant in DH5, like all you’re able to do is quick use your abilities, hold down the attack button, and pray that everything dies before you do. Grinding isn’t the end of the world, and there are plenty of mobile games where you’ll have to grind. The problem is that everything eventually turns into a gear check, and regardless of how skilled you are, you’ll probably have to grind some more gear to fuse or some exp to level up. Having the abilities to swap out weapons and skills with anything you manage to acquire is also nice, and can help you better prepare for a particular level. They’ve made a few adjustments here and there, such as the “roll” ability addition, which can help mitigate some damage in certain situations. My biggest complaint with the Dungeon Hunter series has always been stale combat, and I’ll just come right out and say that problem hasn’t really been fixed in DH5. I was using a Note 4 and an Air 2 which also might have been the difference, but the lag was certainly frustrating on a device that is pretty new and should be more than capable. I did have some frustrating lag spikes when a lot of combat with multiple enemies was taking place, but the game seemed to preform much better on iOS than Android. The characters and monsters look great, as well as the attack animations and the many abilities you can acquire and execute. Each one had it’s own individual layout, and there are actually a lot of unique environments as well - so it doesn’t feel like you’re playing through one large area every 5 – 10 campaign missions, but rather something brand new every time. ![]() One time, I had just completed a level, and the screen slowly faded to black, but then it just sat there with the music playing until I eventually restarted and lost my progress.īugs and glitches aside, I really appreciated the variety you encountered from one campaign mission to the next. The most common would be giant solid colored squares that appear briefly when certain actions are being executed, but there are some more major ones such as your character falling through the map, and forcing you to restart the level. I know the game was just released, but there are many graphical errors I’ve already encountered while playing. I won’t deny that the game has gorgeous visuals, but only when everything is working properly. Alas, first impressions are not always on point, as would be the case here. The first thing I said about this game is “wow, it looks great” - which is the first thing I usually say about a Dungeon Hunter game. ![]()
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